My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
Website for R.L. Graham Associates.
An explanation of how to map textures using information from a triangulated Poly2Tri polygon.
Describes how to modify Ferr2D to create destructible terrain. The Ferr2D source code isn't mine to distribute, so I won't be including any source code with this post. Anyone wanting to reproduce this will have to buy Ferr2D and manually modify the source.
Using the Task Parallel Library to multithread the fluid simulation.