My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
Integrating the fluid simulation with the physics engine.
A physics-based platformer with a realistic fluid simulation.
Porting the JBox2D Liquid Demo to C# and XNA.
A tool made with WinForms and XNA that generates world maps.