My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
Using the Task Parallel Library to multithread the fluid simulation.
Porting the JBox2D Liquid Demo to C# and XNA.
A tool made with WinForms and XNA that generates world maps.
An explanation of how to map textures using information from a triangulated Poly2Tri polygon.