My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
This post covers some of the problems I've had with both MonoGame and XNA, and my reasons for switching back to XNA after making the transition to MonoGame.
A physics-based platformer with a realistic fluid simulation.
A tool made with WinForms and XNA that generates world maps.
Porting the JBox2D Liquid Demo to C# and XNA.