My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
Website for Grace Bible Mission Society
Drawing normal maps with XNA's SpriteBatch becomes problematic as soon as you want to rotate your sprites. This article will explain one way to rotate your normal maps without losing the performance gained through batched rendering.
This post covers some of the problems I've had with both MonoGame and XNA, and my reasons for switching back to XNA after making the transition to MonoGame.
A hero management game, set in a procedurally generated fantasy world.