This post covers some of the problems I've had with both MonoGame and XNA, and my reasons for switching back to XNA after making the transition to MonoGame.
An explanation of how to map textures using information from a triangulated Poly2Tri polygon.
I was playing around with some particle effects, and decided to write a post about it.
Describes how to modify Ferr2D to create destructible terrain. The Ferr2D source code isn't mine to distribute, so I won't be including any source code with this post. Anyone wanting to reproduce this will have to buy Ferr2D and manually modify the source.
Drawing normal maps with XNA's SpriteBatch becomes problematic as soon as you want to rotate your sprites. This article will explain one way to rotate your normal maps without losing the performance gained through batched rendering.